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Development of guiding virtual reality at the Sultanate Palace in North Maluku as cultural tourism content

Fachria Yamin Marasabessy ORCID ↗ · Effendi M · Zainuddin Jhay · Muhammad Sabri Ahmad

International Journal of Research in Business and Social Science · 2023 · Vol. 12 / Issue 8 · 541-551

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Overview

Abstract

Virtual reality is a new phenomenon that has rapidly developed over the past few years, while studies on the development of virtual reality in cultural objects such as sultanate palaces are still very few, so further studies are needed. This research aims to develop virtual reality as a guiding and promotional media for cultural tourism of the sultanate palace in North Maluku, especially the sultanate palace of Ternate and Bacan. The steps in developing Virtual reality consist of 3 steps. First, take the original image of the palace using drones and cameras. The second step is the development of 3D objects of the sultanate palace using Blender. The third step is application development using Unity and Virtual Reality tools: Smartphones and Cardboard. This research uses the SDLC Waterfall method. Testing in this study uses four stages of the testing process: (1) black box test, (2) media expert test, (3) expert test, and (4) UEQ (User Experience Questionnaire) test. The result of this research is that the availability of virtual guiding applications for the Bacan and Ternate Palaces has created an immersive cultural virtual tourism experience.

Keywords: {'name': 'Tourism'}, {'name': 'Virtual Reality'}, {'name': 'Cultural Tourism'}, {'name': 'Sultanate Palace'}, {'name': 'North Maluku'}

Authors & affiliations

Fachria Yamin Marasabessy
Affiliation not supplied

Effendi M
Affiliation not supplied

Zainuddin Jhay
Affiliation not supplied

Muhammad Sabri Ahmad
Affiliation not supplied

Deposited references

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