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A comparative analysis of interactive tools in higher education’s teaching and learning: The strengths and weaknesses of Mentimeter, Google forms, Socrative, and Kahoot for playful learning

Ayansola Ayandibu

International Journal of Research in Business and Social Science · 2025 · Vol. 14 / Issue 5 · 411-419

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Overview

Abstract

This study presents a comprehensive comparative analysis of four popular educational technology tools Mentimeter, Google Forms, Socrative, and Kahoot within the context of higher education. The aim is to critically evaluate their respective strengths and weaknesses, focusing on their utility, functionality, and effectiveness in enhancing the learning experience and engagement among college and university students. Mentimeter is a dynamic presentation tool allowing real-time audience engagement through live polls, quizzes, and interactive presentations. Its strengths lie in its user-friendly interface, diverse question types, and real-time feedback capabilities, fostering active participation and knowledge retention. However, limitations include its potential dependency on stable internet connectivity and limited complex assessment features. Google Forms, a versatile survey tool integrated with the Google ecosystem, offers flexibility in creating surveys, quizzes, and assessments. Its strengths include ease of use, data management through Google Sheets, and customizable question formats. However, while suitable for basic assessments, it may lack some advanced features required for complex evaluations and interactive learning. Socrative provides a platform for formative assessment, enabling teachers to create quizzes, assessments, and exit tickets. Its strengths lie in its instant grading, diverse question types, and the ability to track individual student progress. However, its interface might be less intuitive for some users, and its interactive features may be limited compared to other tools. Kahoot is a game-based learning platform that gamifies quizzes and assessments, promoting engagement and motivation among students. Its strengths include its gamified approach, competitive atmosphere, and ease of use. However, its design might favor rote memorization over deeper learning, and it may not be suitable for all types of educational content or assessment formats. This comparative analysis highlights the distinct advantages and limitations of each tool, offering insights for educators and institutions seeking to leverage technology for effective teaching and learning strategies in higher education. Understanding these strengths and weaknesses can aid educators in making informed decisions about selecting and integrating appropriate educational technologies to enhance student engagement, participation, and learning outcomes. Further research and practical implementations can delve deeper into optimizing the use of these tools to cater to diverse educational needs and contexts in higher education.

Keywords: {'name': 'Educational Technology, Higher Education, Mentimeter, Google Forms, Socrative, Kahoot, Student Engagement, Formative Assessment'}

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Ayansola Ayandibu
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